Factsheet

Developer:
Pandemonium Interactive
Based in Laval, Quebec, Canada

Founding date:
March 20, 2017

Website:
pandemoniuminteractive.com

Press / Business contact:
contact@pandemoniuminteractive.com

Social:
Twitter
Facebook
Youtube

Releases:
Nutz

Address:
N/A

Phone:
N/A

Description

We are Pandemonium Interactive, an upcoming indie game company committed to producing fun games for all to enjoy. We were founded officially in March 2017, but we've been hard at work on our project since 2016.

History

Our Story

Our story really starts in 2016 in the month of February. Our founder Alexander, had just received a letter of refusal to enroll in the video games program from his university. He ultimately decided to start working full time and start working on an indiegame. He found his talent initially from upwork. More than a year has passed and we've formed a solid core team of individuals and have released our monthly public demos to garner interest and show the world what we can do.

Projects


Videos

N.U.T.Z. 2017 October Pre-Alpha Demo Trailer YouTube


Images

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There are far more images available for Pandemonium Interactive, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "Nominated for the indie game awards at Montreal MEGA 2017" - 19th November, 2017

Selected Articles


Computer Figure Network
We would not have gotten this far without the great community support from CFN. They are connecting gamers, developers, and content creators from across the globe. discord.gg.


Team & Repeating Collaborator

Alexander Melchiorre
Founder and CEO, Game Designer

Milton Jones
Lead Programmer

James Martin
Lead Artist

Jesse Jones
Music and Sound Designer

Thomas Sulkoske
Music and Sound Design Consultant, Former Music and Sound Design

Dawid Korzekwa
Art and Visual Design Consultant, Former Lead Artist


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks